

SKY
Massive
Animated
Lighting
WHAT IS
THE SKY?
ANIMATED CANVAS
The SKY is a modular, multi-pixel LED array made of linear bars that can be hung quickly with ease, creating large-scale animated canvases, static backdrops, top lights, chroma screens and more.
PIXEL MAPPING
40 pixels per SKY Bar for high resolution walls of light creating a homogenous lit surface.
FULL CONTROL
Intuitive control of pixel mapped images and video sources via Art-Net from any console, laptop, tablet or smartphone. Along with Auto-addressing of all light bars for simple and easy setup.
SUPERB LIGHT QUALITY
Superior to LED walls, the SKY produces beautiful white light and deep saturated colors.


WHY USE
THE SKY?
THE ADVANTTAGES
Create custom soft boxes, light cycloramas, backlight translights, softdrops and large diffusion clothes, making giant panel lights of any shape and size
Quick to rig and set up compared to other solutions making the SKY far more economical than other lighting systems
Superior color rendition in camera compared to LED walls
Highly scalable modular design for massive rigs
Super soft static light and dynamic animated lighting effects

TECHNICAL DATA
THE SYSTEM

SKY Bar
2m / 6.5ft Linear Bar
RGBWW Full Spectrum
120 LED chips per bar at 160 watts
40 pixels per bar w/ 3 LED packages per pixel
20 bars per controller
Power and data in pass through connect
120° beam spread
Up to 16 bit dimming
Ethernet
4 DMX Universes for 20 bars
Multiple rigging points for optional clamps
Hanging and overhead configurations
Weights and dimensions: 200 x 4 x 3cm @ 3kg/6.5lbs
SKY
Controller
Controls up to 20 SKY Bars
Hosts webUI for system setup
True1 power IN and THRU to SKY Bars
Ethercon IN for Art-Net
SumoNET data OUT to SKY Bars
HOW TO USE
A SKY LADDER
Using the ladder system
Suspend truss overhead
Deploy SKY Ladder flight cases and remove lid sections
Attach the rigging bar to overhead truss and raise
The system easily deploys from its case as the truss lifts
Spring-loaded drums of steel wire keep the bars in line and level
Connect and configure via webUI on any Console, PC, tablet or smartphone browser / No App or internet needeD
Control via Art-Net
To de-rig simply reverse the process
RIGGING SOFT BOXES
Using “loose” SKY Bars
Build a frame from pipe, truss or ladder beam
Lace desired amount of SKY bars in sets of 1 to 20 using included clamps
Each Controller is limited to 20 bars max
Place controllers and patch pass through connections for power and data
Connect and configure via webUI on any Console, PC, tablet or smartphone browser / No App or internet needed
Control via Art-Net
Suggested Configurations:
60 Bars = 6m (20’) x 6m (20’) Box
20 Bars = 2m (6.5’) x 2m (6.5’) - 6m (20’)
CONTROL SETUP
Each Unit Controller and their attached bars act as an individual fixture.
Advanced setup is managed through a UI accessible via web browser.
Change parameters to fit job requirements set the control footprint for each section.
Set controller IP address and bar dmx address via the WebUI, then connect third party pixel mapping software or hardware
SYSTEM ADDRESSING
DMX, ARTnet
SKY is a pixel-mapped fixture controlled via DMX
DMX allows up to 512 channels of control per Universe
When using RGB mode, each bar uses 120 channels!
That’s only 4 bars per Universe. We need more universes!
ARTnet can transmit thousands of Universes via IP
ArtNet can be output by most major lighting boards and pixel mapping software, including GrandMA, EOS ETC, Chamsys, HOG, Blackout, Resolume, Assimilate Live FX, ENTTEC LED Mapper, and many more!
ArtNet is an open-source protocol
It is organised in to Universes, Subnets and Nets.
Each SUBNET comprises 16 Universes
Each NET comprises 16 SUBNETS
Is zero (0) starting. Ie. Universes are numbered 0 - 15, NOT 1 - 16

SELECTING DIFFUSION
SKY Bars are undiffused allowing the user to select the ideal material for each project
Individual LED sources will be visible in reflections
Selection of diffusion, if required is part of the testing phase
Heavier diffusion gives better imaging, at the expense of light output
Lighter diffusion improves light output, but LED sources could become visible
Suggested Configurations:
Minimum Distance to Diffusion: 30cm (12”)
Minimum Diffusion to hide diodes: Half Grid
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Quick installation - Saves rigging time and set-up cost
Slim profile - minimal use of studio space
Self-retracting function
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Intuitive control via image and video sources
Resolution up to 20 pixels per bar (XR: 40 pixels per bar)
Length 2 m per bar
Up to 25 bars per standard unit
→ 20 x 25 pixels per standard unit
Full spectrum effective 16 bit per channel, 80 bit per pixel
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Intuitive & simple ontrolling.
Pre-set functions and full custom control
Easy user interface
Lap-top or light-desk control
Paint control mode
Image or video as data source possible
Video control via hardware option
Video preset playlist
Moving Lights
Dimming to Zero
Flash and strobingAuto-addressing of all light bars
No need to address every single fixture compared to traditional solutions.
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CRI 95+ white light for superior spectrum
Flicker-free
Perfectly homogenous lit surface
No banding – Smooth background for keying
Flexible – Easy changes in post of the scenery.
No green/blue keying necessary for keying, saves time in Post (30% - 100%)
*Instant* dimmable green or blue screen still possible
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Brighter
Flexibility in Shoot and Post. Only need color and light with rough spacing.
Faster keying of details through soft background.
Shooting with multiple cameras possible.
Unlimited Scalability, SKY systems can use a single bar or thousands
Adjustable color spaces to match source content. (Rec 709, sRGB, etc.)
Easy to rig form factor.
Dynamic pixel-controlled light for backdrops, top lights, soft boxes, process stages and more.
Adjustable white point with Green/Magenta adjustment
Addressing & Basic Controls with Web-Based UI
Compatible with DMX Boards and Pixel Mapping Software
(EOS, MA, Chamsys, Blackout, Resolume, Assimilate, etc.)
Easy user calibration to camera, lights or meter.
Web browser-based UI from any Ethernet-enabled device.
Art-Net Protocol for DMX pixel mapping
