SKY SYSTEM

SKY

Massive

Animated

Lighting

WHAT IS
THE SKY?

ANIMATED CANVAS

The SKY is a modular, multi-pixel LED array made of linear bars that can be hung quickly with ease, creating large-scale animated canvases, static backdrops, top lights, chroma screens and more.

PIXEL MAPPING

40 pixels per SKY Bar for high resolution walls of light creating a homogenous lit surface.
 

FULL CONTROL

Intuitive control of pixel mapped images and video sources via Art-Net from any console, laptop, tablet or smartphone. Along with Auto-addressing of all light bars for simple and easy setup.
 

SUPERB LIGHT QUALITY

Superior to LED walls, the SKY produces beautiful white light and deep saturated colors.

WHY USE
THE SKY?

THE ADVANTTAGES
Create custom soft boxes, light cycloramas, backlight translights, softdrops and large diffusion clothes, making giant panel lights of any shape and size

Quick to rig and set up compared to other solutions making the SKY far more economical than other lighting systems

Superior color rendition in camera compared to LED walls

Highly scalable modular design for massive rigs

Super soft static light and dynamic animated lighting effects

TECHNICAL DATA

THE SYSTEM

SUMOSKY_CanvasRig.jpg

SKY Bar

2m / 6.5ft Linear Bar

RGBWW Full Spectrum

120 LED chips per bar at 160 watts

40 pixels per bar w/ 3 LED packages per pixel

20 bars per controller

Power and data in pass through connect

120° beam spread 

Up to 16 bit dimming 

Ethernet

4 DMX Universes for 20 bars 

Multiple rigging points for optional clamps

Hanging and overhead configurations

Weights and dimensions: 200 x 4 x 3cm @ 3kg/6.5lbs

SKY
Controller

Controls up to 20 SKY Bars

Hosts webUI for system setup

True1 power IN and THRU to SKY Bars

Ethercon IN for Art-Net

SumoNET data OUT to SKY Bars

HOW TO USE
A SKY LADDER

Using the ladder system
Suspend truss overhead 

Deploy SKY Ladder flight cases and remove lid sections

Attach the rigging bar to overhead truss and raise

The system easily deploys from its case as the truss lifts 

Spring-loaded drums of steel wire keep the bars in line and level 

Connect and configure via webUI on any Console, PC, tablet or smartphone browser / No App or internet needeD

Control via Art-Net

To de-rig simply reverse the process

SUMOSKY Studio Rig.jpg

RIGGING SOFT BOXES

Using “loose” SKY Bars

Build a frame from pipe, truss or ladder beam

Lace desired amount of SKY bars in sets of 1 to 20 using included clamps

Each Controller is limited to 20 bars max

Place controllers and patch pass through connections for power and data

Connect and configure via webUI on any Console, PC, tablet or smartphone browser / No App or internet needed

Control via Art-Net

Suggested Configurations:

60 Bars = 6m (20’) x 6m (20’) Box

20 Bars = 2m (6.5’) x 2m (6.5’) - 6m (20’)

CONTROL SETUP

Each Unit Controller and their attached bars act as an individual fixture.

Advanced setup is managed through a UI accessible via web browser.

Change parameters to fit job requirements set the control footprint for each section.

Set controller IP address and bar dmx address via the WebUI, then connect third party pixel mapping software or hardware

SYSTEM ADDRESSING

DMX, ARTnet 


SKY is a pixel-mapped fixture controlled via DMX

  • DMX allows up to 512 channels of control per Universe

  • When using RGB mode, each bar uses 120 channels! 

  • That’s only 4 bars per Universe. We need more universes!


ARTnet can transmit thousands of Universes via IP

  • ArtNet can be output by most major lighting boards and pixel mapping software, including GrandMA, EOS ETC, Chamsys, HOG, Blackout, Resolume, Assimilate Live FX, ENTTEC LED Mapper, and many more! 


ArtNet is an open-source protocol 

  • It is organised in to Universes, Subnets and Nets. 

  • Each SUBNET comprises 16 Universes

  • Each NET comprises 16 SUBNETS

  • Is zero (0) starting. Ie. Universes are numbered 0 - 15, NOT 1 - 16

SELECTING DIFFUSION

SKY Bars are undiffused allowing the user to select the ideal material for each project

Individual LED sources will be visible in reflections

Selection of diffusion, if required is part of the testing phase

Heavier diffusion gives better imaging, at the expense of light output

Lighter diffusion improves light output, but LED sources could become visible

Suggested Configurations:

Minimum Distance to Diffusion: 30cm (12”)

Minimum Diffusion to hide diodes: Half Grid

  • Unlimited Scalability, SKY systems can use a single bar or thousands

  • Adjustable color spaces to match source content. (Rec 709, sRGB, etc.)

  • Easy to rig form factor.

  • Dynamic pixel-controlled light for backdrops, top lights, soft boxes, process stages and more.

  • Adjustable white point with Green/Magenta adjustment

  • Addressing & Basic Controls with Web-Based UI

  • Compatible with DMX Boards and Pixel Mapping Software

  • (EOS, MA, Chamsys, Blackout, Resolume, Assimilate, etc.)

  • Easy user calibration to camera, lights or meter.

  • Web browser-based UI from any Ethernet-enabled device.

  • Art-Net Protocol for DMX pixel mapping